If you need gift ideas for teens, check out these suggestions for technology, games and books.
Beats Pill Portable Speakers offer 15 hours of play and can charge and connect to any phone.
How can speakers be an exciting gift? When they can travel and fit anywhere your student goes, they are a great pick for this holiday season!
The Mophiecharger offers a compact design that attaches to a key ring so you never have to worry about losing power and not being able to text or return a parent’s call!
Lily Lejeune, buyer for Eureka Games recommends the following (relatively) new games:
Coup is a bluffing card game for 2 to 5 players (Age 13 and up). The goal is to manipulate and bluff your way to power using one of your two characters—Duke, Ambassador, Contessa and the like. Lying and misleading is encouraged!
Games as gifts for teens are making a comeback and are fun for the entire family!
The new game King of New York is a sequel to the popular King of Tokyo. The goal of the dice/board game is to be the first to collect 20 victory points or to be the last monster standing!
Lords of the Water Deep is a strategy board game where players take on the role of the masked lords who are the rulers of the city. Players earn points by completing quests, constructing buildings and getting other players to use the constructions. Intrigue cards make the game even more interesting.
Misdirected (Ages 12 to 18) by Ali Berman tells the story of Ben, who questions religion after moving from Boston to a conservative town in Colorado. His mother enrolls him in a far-right Christian school because of its stronger
Protagonists who challenge their own beliefs, like the main character in Misdirected, help teens who figure out who they are too.
reputation than the local public school. Ben, with his tendency to say whatever he feels, risks friendships and isolation as he figures out his place in his new community.
Wildlife (ages 14 and up) by Fiona Wood is a coming-of-age story whose characters explore themes of identify, fairness and love in an Australian wildness adventure program. Sibylla, a billboard model and Lou, at a loss following the death of her boyfriend, learn survival skills and more.
Afterworlds (age 14 and up) by Scott Westerfeld tells two fantasy stories in one book. One combines terrorism and the afterworld and the other highlights 18-year-old Darcy who writes and sells a young adult novel of her own. This is a great choice for aspiring writers.